Fortnite Chapter 2

The popular building-based battle royale

Fortnite is a Battle Royale Game where 100 players jump from a bus and compete to be the last one standing on the island. Its many core modes (Solo, Duos, and Squads) give you flexibility whether you want to play by yourself or with friends. Apart from the usual Battle Royale shooter mechanics, Fortnite features building as part of the player’s toolset, which allows them to build quick forts and structures that greatly add to the dynamics of the game.

Seasons I worked on:

Responsibilities:

  • Led a team of external contractors and drove the development of Item Shop 2.0 (A complete Item Shop Revamp), successfully enabling the team to implement a modular and maintainable solution and completely eliminating the tech debt introduced by the legacy version of the shop.
  • Entirely refactored the old version of the Emote Wheel, by creating encapsulated building blocks that enabled isolated features to be used without being coupled with each other, letting other teams to flexibly reuse aspects of the Emote Wheel in other contexts
  • Created a generic Radial Menu System inside UE4 that allowed other developers to create radial item setups, also created a higher level “Slotted Radial” based on “Slots” that could be filled with any type of element (menu options, items, etc)
  • Collaborated with Design team to build the HUD of the NPC conversation system, introduced in Chapter 2, Season 5
  • Implemented a container for post-game screens that would easily allow the injection of custom screens for seasonal events.

Screenshots