Game Pitch Documents

because reading documentation should be fun

These Pitch Documents were made for the Game Design I class at the masters in Interactive Entertainment at UCF FIEA. We had to generate a document that would explain the core mechanics and systems of a game based on a theme that changed weekly. Among the themes were: No HP, White Elephant, Game Design Shootdown, and others.

I strongly believe that documentation should be fun to read or no one is ever going to read it, so I took extra effort to design the layouts of the documents in order to support the content and remain compelling each time you turn the page.

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